So I’ve got this scene, see. And in this scene I’ve got this wind mill, see. And, well, I want the wind mill to be turning, y’know like the wind is blowing.
In C4D, I’m constructing the whole town together (including the windmill). I’ve animated a quick 60 second animation of the turning windmill hoping to loop it in Unity.
When I update my assets, I can define the 60 frames of the spinning windmill, but no matter if I loop frames or not, it doesn’t keep spinning.
So the question is: would it be better to bring in the animated windmill separately as an independent asset? And then, how the heck do I get this windmill to spin the whole time the game is running.