I’m not sure what might be the cause of this issue, if it is because of Unity version, animation system, timeline system or addressable.
So I have a timeline contains only an animation clip (character attack animation), and it worked as a charm in editor, but in build the animation won’t play. The playable asset is loaded by addressable asset system. I checked the following things:
- The animation clip and the playable asset is loaded into memory, according to profiler.
- The signal on playable is fired and received correctly so the game can proceed but only the animation was somehow skipped.
- I tried different timeline package version and addressable package version but no luck.
Build is on Windows X64, Mono backend.
Unity 2019.3.0f3, f4
Timeline Package 1.2.6~1.2.9
Addressable Package 1.3.8~1.5.0