Animation in unity

Hello Unity 3d i have a question to ask how does buying and using an animation work?For example. I was thinking of buying the
Mecanim HeroMale 90 Animations pack but i would like some further information of how it work? like do i hook it to a character and the character can automatically do the animations or does it go further then that?

I bought the awesome Props Animations two days ago [1] and since then learned a lot about Mecanim animations. It is super simple.

You take any 3D character which is ready for Mecanim and which has an Avatar. You put an animator component on it. You create an animation controller which defines the movements your character supports. You basically drag and drop the animations you bought into this view and connect the animations with transitions and conditions. You assign this controller to the animator component and create a script which listens to key input (for example) and then sends transition commands to the animator components (e.g. increase the speed parameter of your animationcontroller which then executes the transitions you defined earlier). If your anmiation has root motion, meaning the animation itself moves forward already and is not animated on the spot, you are actually done and your character will move. I love it!

[1] http://u3d.as/content/proportional-studios/props-animations/56u

OH! so all i have to do is give my character an amature then give it export to unity and then give the character the amination and thats it?

I was very positively surprised how easy it is :slight_smile:

COOL MAN Thanks…

Mecanim Tutorials… Just follow along and you will see how easy it is.

from first hand experience - you can make decent animation from any old trash using mecanims tools, have a sift through how it imports animation