I want to move a texture behind a GUI.Box and just show what is inside the box.
I can show my animation using lots of Textures but that would mean lots of very small textures when one would do just fine.
I want to one similar to the fire one in the wiki.
Is there a way to attach a material to a GUI object possibly?
SpriteManager supports uv animation, which would allow you to use keyframe animation from a texture sheet (like the fire example).
GUIManager would allow you to key the transform of a GUIQuad, allowing you to animate a single object’s position/rotation/scale/tint/transparency.
Theoretically, you could also animate the transform of a GUITexture, but that would most likely require a significant amount of custom code, and you won’t be able to rotate it.