Animation into a camand

Okay I have all my animations imported from blender to unity (Yay!) But I cant seam to find and good tutorials on how to properly split the animation into idle, attack, run and so on, or write the script for it or anything really. I looked around for tutorials for the past hour but I haven’t found exactly what I’'m looking for, I’d love it if I could just get aimed in the right direction, thanks in advance!

Info about splitting animations in a single file: Unity - Manual: Mesh asset

Thanks,
thats just what I was looking for!