I need help with connecting animation together in Unity 5
In unity 4, everything was so smooth, but in 5, there is a big delay between animation. For example:
From “still_anim” to “shoot_anim”
When my character is in still status, I press “shoot” and the animation waits until the still animation is finished then goes to “shoot_anim.”
How do I make the “shoot_anim” to play even if the animation of “still_anim” is playing. I need the “shoot_anim” to play immediately whenever I press the shoot button.
Furthermore, I really need to know what these lines down here mean. Can some one with knowledge about these explain to me, please. I am not very familiar with new changes in Unity 5.
I also have another problem about lagging move/rotate/scale tool while doing animation in Unity 5. Please if you have an answer, I really appreciate it
I think the post you gave said it a lot. But don’t have a lot of animations and keys going on like the other guys. I have about 5 UI/sprites on the screen (nothing else). The first few keys show a slight delay/lag, but they are not unusable. However, as soon as I start to get pass 6-7 keys, it has a big delay. When ever I move/scale/rotate, the 2d sprites become unresponsive and often when the lag is over, the sprites are way out of intended positions. I have absolutely no such issue with Unity 4. And it is so weird it has just happened lately too.
When I first got Unity 5, one or two months ago, I didn’t have the problem. After updating to the recent upgrade, I got this problem. It is slowing down my production time seriously an causing me a lot of frustration. I tried to open the project in Unity 4 but most prefabs with animation are not compatible. But again, going back to Unity 4 is not the best solution since the team is working with new way of coding in Unity 5.
I am sure Unity team is working on the issues and this is fairly a new engine. If there is a way to go back to the original Unity 5, please let me know. I am not sure if my project is longer compatible with the old version of 5 but I am willing to give it a try.