Animation is lost after change to Legacy

Hello!

Unity 5.4.1

Try to make simple animation of cube. Made it rotation in Animation window (animator controller was added by Unity)

Then I added “Animation component” to Cube.

Then, I added script to Cube:

public Animation myAnimation;


	void Start () {
		myAnimation = GetComponent<Animation>();
	}
	

	void Update () {
		
		myAnimation.Stop("cube_animation2");
	}

It didin’t work, and wrote Mark animation as “Legacy”.

I marked it, in Debug mode (is it any other way to do it?)

[80959-снимок1.png|80959]

And after it script is going to work!

But now, if I click on Cube, then there is no animation in Animation window…

[80960-снимок2.png|80960]

Help please! How Can I get it??

If you created an animation and Unity added an 'Animator Controller' by itself. Then you don’t need to add another Animationcomponent.
And change your script to this : (Not tested, but should work)

public Animator myAnimation;
 
 
     void Start () {
         myAnimation = GetComponent<Animator>();
     }
     
 
     void Update () {
         myAnimation.Play();
//similarly
         myAnimation.Stop();
     }

Thank you very much! Have done exactly what you wrote, but still have a problem.

Create Sphere, make animation, Animator component created by Unity.
[80968-снимок3.png|80968]

Add script.

using UnityEngine;
using System.Collections;

public class sphereScript : MonoBehaviour {

	public Animator anim;

	void Start() {
		anim = GetComponent<Animator>();
		anim.Stop();
	}
	

	void Update () {
		if (Input.GetMouseButton(0)){
			print("sphere: I press mouse button");
			anim.Play("sphereAnimation");

		}

	}
}

It Stop playing animation, but doesn’t start it by clicking mouse button…