Animation is playing in the animator but not in game?

hi, I’m having trouble getting my fbx animation to play on trigger. I’m pretty sure the trigger part of my code is fine because the objects position is freezing on trigger as instructed on line 29. The animation type is already set to generic and the animator says its playing but nothing is happening in game. I really not sure at this point why its not working but maybe its something simple that I’m just not seeing, please help.

i had the same issue, just changed the Update Mode to Unscaled Time and its working perfectly.