Animation is really slow please help

I’m using an animation with a five joint hierarchy with an ik solver and one joint orient constraint. The only existing keyframes are placed on the Ik Handle. The chain drives the Geometry which is parented to the joints and no skinning is involved whatsoever. The animation is pre-baked in Maya and later output as an .fbx through the 2012 fbx exporter plugin.

When I run it on the ipad it takes up about 85% :shock: of the time in the profiler. I haven’t seen much information on optimization of the animations for iOS. Is this animation way too fancy or should i be animating inside of unity or perhaps something else?

Thanks so much for your assistance

thats fine, how many ms does it take? 85% is relative to the rest of the app which is doing almost nothing… you don’t look at profiler % :stuck_out_tongue:

its probably doing it in 1ms. which means 60fps.

Nah, it’s dropping the frame rate to intolerable levels. It’s taking like 300 ms.