I’m using an animation with a five joint hierarchy with an ik solver and one joint orient constraint. The only existing keyframes are placed on the Ik Handle. The chain drives the Geometry which is parented to the joints and no skinning is involved whatsoever. The animation is pre-baked in Maya and later output as an .fbx through the 2012 fbx exporter plugin.
When I run it on the ipad it takes up about 85% :shock: of the time in the profiler. I haven’t seen much information on optimization of the animations for iOS. Is this animation way too fancy or should i be animating inside of unity or perhaps something else?
Thanks so much for your assistance