Hey,
Ive been trying to get my humanoid rig working for the last few days, but it just wont work.
My workflow:
- Create the animation in blender
- Make sure my character is in T-Pose when I export it
- Import character as .blend to unity
- Change rig type to humanoid
- Make sure every bone is in the right slot (Works fine)
- Make sure character is in T-Pose (Works fine)
So everything is working fine, till I try some of the animations.
In my idle animation, for example, the upperarm bones are rotated around their own axis for no reason.
I have no clue what I may be doing wrong and any advices would be appreciated.
Thanks.