animation.IsPlaying replacement?

So I have this problem, I have two animations, one is my character grabbing his gun, the other is taking it of his back, now the problem is, I need to first play the grab gun animation, then the take gun of back animation, then the grab gun animation for the right arm again. Now I would use animation.IsPlaying but all three are set to ClampForever, is there another way to do this? Thanks.

use bools you set to true / false and use a coroutine to reset it to false after the length of the animation

Ok thanks I’ll try that.