Animation issue (OnTriggerEnter) ***SOLVED***

hey guys,

I have a quick question,

I want the player to step on a trap and then that triggers 4 doors to move. The animation is attached to the trigger. it is set as a tigger with a box collider and everything. The issue is the animation just plays when the game is played. the animation is always playing.this is not what i want.

Here is the script I have, but it doesn’t do what it should.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class TrapTrigger : MonoBehaviour
    public GameObject Trigger;
    public Animator anim;

    void OnTriggerEnter(Collider other)
        if (other.tag == "Player")

any help is welcomed.


Added a bool component to the animator and set it to true. then added it to the transition and set that false.