Hello. Here’s the deal. I created my own character in Blender, and it includes a mesh, rigging, and animations (it all works well in Blender). I then exported it all to Unity as a .FBX file. I gave my character Unity’s pre-made 3rd person controller and got him to move, and then made him an animator with idle and walking animation (with transitions between them).
However, when I play my character and move forward, the idle animation continues to loop, as if I never included the walking animation. I tried following the tutorial on Mecanim animation, located at Unity 4.0 - Mecanim Animation Tutorial - YouTube , but the problem inexplicably persisted.
Additionally, I noticed that the animation preview had the character actually moving in the tutorial, while mine just animated in place (again, only in the preview).
Does anyone have a clue what’s going on? I’ve been banging my head on this for days.