I would like to blend between animations in Timeline. Simple right?
I create a recorded track (waving anim), on a skeleton rigged sprite. After this clip, I right click and ‘Add from existing animation’ and select the run anim. So, I’m blending from waving to run (any animation really). I cross over the tracks so it fades between them. Everything looks fine in the Timeline preview. When I run the game, during the blend, the position changes and the arm is not in the right position.
I’m thinking that the blending is getting broken when interpolating between a recorded clip and a character animation clip. Is there another way to blend anims? All I want to do is blend out of a Timeline cinematic back into gameplay. Please help with any suggestions.
Videos here:
Please help with any suggestions.