Animation Issues

Hmmm, so I haven’t been doing any work in Unity for a while and dropped back into it. My first animated object so far is a windmill. I’ve got the windmill in an animation of about 280 frames. I’ve set it up so it loops perfectly in 3DS Max. Now to drop into Unity.

So I export my object and drag and drop it into unity to find that the animation (no matter what I do) won’t exceed 100 frames. So I can’t even have my full animation. But I realized I could get away with just the first 70 frames only to have unity treat it awkwardly. it keeps jumping when it gets to the end of the animation at frame 70 now too. Sometimes it’s a minor jump hardly noticeable, other times times it’s drastic almost like it’s resetting itself or skipping.

Just wanted to see if anyone else has had an issue like this before with their animations. I never did with my past projects until now.

EDIT: I reexported/worked my animation into a 70 frame animation. Have the loop set up perfect and still have this issue.

Okay, for anyone wanting to know I got this to work. For now it’s a windmill spinning which I only rotated the wheel 90 degrees within 70 frames in Max. I did all the normal importing and added a loop wrap mode but did not check the loop frame. This made it so my animation is a fluent spinning animation which is what I was going for.