When I try animating my Charakter in the Rig selection (Avatat modeling) with the animation window (ctrl + 6) the pose always resets if i touch any bone. When i stop the animation the pose resets but i can animate if the pose resets whenever i try to rotate something…
I cant add keyframes and doing it manually (moving every bone over and over again) gives me no animation anyway.
When I press play the pose resets and does nothing.
I’m new to unity and the whole animation stuff and I know my english is not the best. At least i try it ![]()
I forgot that this is a adobe fuse generated charakter.
mecanim is not good for animating 3D characters. You should consider performing animation tasks for 3D characters in a dedicated animation package, 3D Max, Maya, blender, or other, or you will continue to encounter roadblocks and complications.
Ok thank you ![]()


