I’m trying to animate an Object on only Two Axis, while being able to move it freely along the third.
The issue I’m having is that, in Unity there seems to exist a .z Keyframe for every .x and .y regardless of if it exists within 3DS Max. It appears to be creating the 3 set every time there is any one of them.
Is there any way to avoid, or work around this that people have come up with?
I would have a hidden animated object that animates on all three axes, with the desired animation on the x and y axes and the z axis zeroed out. Then have your actual object mimic only the x and y axes of that hidden object via script.
Yea, that’s how I’ve managed to get around it.
We have a character structure that is getting pretty large, and with all the individual dummy pieces it’s starting to top 30-50 separate parts that are being integrated with the Sprite Manager.
I was hoping there’d be a way on import.
Thanks for the help.