Hello,
I need to reproduce in Mecanim an animation behavior that uses Legacy, 2 sliders and 4 animation clips.
The 4 animations looks like this :
h1/h2/t1/t2
and they all “rejoin” properly, one’s end is another one’s begining.
here is the intended behavior :
so what the sliders do is blend those 4 animations so every positions are possible. i’m sure an IK rig would have done the trick, but there’s still no native Generic IK in Unity right ?
plus it would change our real object hierarchy therefore ruin our 30 or so actual animations
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- so to be more precise :
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all animations and sliders goes from 0 to 1.
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the Height slider controls time of h1 and h2 simultaneously.
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the Tilt slider controls the weight of those 2 animations
when Tilt is 0, h1 is 100% and h2 0%
when Tilt is 0.5, h1 is 50% and h2 50%
so it blends from h1 to h2 (and im’ sure there’s way better way to do that kind of stuffbut it works
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and obviously, Tilt controls time of t1 and t2 while Height controls their weight.
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you can check out the scene/scripts to understand what i mean
here is a package : Send Anywhere
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question :
How do i do that in Mecanim ?
I’ve never used it, i really don’t know how it works and I don’t have time right now to understand it
Please, can someone provide a similar package with a Mecanim version ?
thx a lot in advance !
and feel free to use my actual script anywhere, tho it’s Js and AnimLegacy…
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cheers
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(what ? you can’t attach .unitypackage directly to a question ?)