Using the character customization example models provided, Ive modified the @walk animation and after deleting the frames, created a new animation for running.
I colapse the trajectories and export to FBX. When I import the model into unity and in inspector set loop, and the play the project, the model adds a second delay between loops.
What might I have done wrong in 3ds Max or Unity? I made sure in max that the clip is only 28 frames, when I play it, it looks perfect there. When its playedin Unity, as mentioned, there is a delay of about 1 second between loops.
No other models provided with the example (walk, or walkin) have a delay on the loop.
Pls help.