I imported a free model to play with, that came with a few animations.
In the bottom of the inspector is a preview window of sorts, where the animation loops seamless.
How ever when I use it, it seems to only acknowledge and run the 1st half of what is seen in the preview.
Other details:
I have setup an animator following guides and Unity docs I could find
…have exhausted them for this issue.
I found the answer to my issue. I will leave the solution here should others seems to get this issue.
The way I solved the issue:
In the transition to my ‘resting’ state where it runs an idle animation (from ‘Any State’ in the Animator) …make sure ‘Has Exit Time’ is NOT ticked and set the transition trigger to be the one you usually use to enter the ‘resting’ state animation …in my case I called it’ Idle’.