Hello,
I am having some looping problems with some of my animations.
In 3ds max they are perfectly looping animations.
I tried exporting them using FBX 2010 and FBX 2011 exporter with the same results.
I have the walk animation starting 0 which I heard that you should start at 1.
But the walk and run animations are fine even in Unity after export.
The animations which i am having problems with are “idle 1” and “idle 2”.
There’s a “pop” where it should be smooth in the looping.
Could starting at zero affect further down animations or is this not the issue here?
Ive checked the forums as see others with this problem. Some seem to get this working using FBX exporter 2010.
But this isnt a fix for me. Any help would be greatly appreciated.
SJ
Frames/Animations
0-30fr - Walk.
40-62fr - Run.
72-102fr - Attack.
112-147fr - Wounded.
157-182fr - Death.
192-360fr - Idle 1.
370-546fr - Idle 2.