I have a strange problem. I have created a simple rotation animation by using the Unity Editor:
My problem is that the animation does not really loops. It seems to hang on the last frame (where Rotation.y hits 360), stops for a split-second and then starts again at 0 degrees. I have no idea why this happens. I checked “loop” and “loop pose”, I also changed the last key-frame to 359 (since 0 degree and 360 are the same), but it still seems to hang on the last frame.
Any idea how to fix this?
Thank you in advance.