Animation Makes Character Jump Positions


I recently created a placeholder character with idle and walking animations in Blender and imported it into Unity. I defined the animation clips, generated a generic avatar, set up an animator controller, and set the model as a child of an empty game object. I followed every precaution from every forum that I could understand.

And YET, when the idle animation plays, the character jumps across the map to a distant location. I have no clue what I did wrong.

Nevermind, figured it out! I had selected the wrong bone as the root, so the displacement was the result of an absurd, baked “root” motion. Remember kids, always fuss over your import settings. =P