Hello,
I recently created a placeholder character with idle and walking animations in Blender and imported it into Unity. I defined the animation clips, generated a generic avatar, set up an animator controller, and set the model as a child of an empty game object. I followed every precaution from every forum that I could understand.
And YET, when the idle animation plays, the character jumps across the map to a distant location. I have no clue what I did wrong.