Animation Master to Unity textures.

If anyone is using Animation Master here in the unity community and can successfully export a model with textures attached that have alpha and transparencies with them can they please help me out and tell me how to properly do this?

Or if anyone could point me to an easy tutorial for 3ds Max 12 on applying a decal to a surface, I just am having no luck. I am not experienced with any unwrapping because Animation Master doesnt involve that.

Have a look at this for a nice A:M2Unity-Workflow.

See you