How do I incorporate a rotating animation to an animation.
I have a fish swimming(animating) across the screen.
At any given point of it’s movement state…when clicked on…I need it to switch state…to my rotation animation and then when rotation is done…resume along it’s original path(movement state) where it was before the rotation.
What is happening at the moment is:
When I switch state…the rotation animation happens off screen…where I created it.
Can anyone help me with the logic here.
Thanks in advance.
Forgot to mention it’s in 2D. Used the sprite2D(Texture type) editor - PNG sliced.