I have an animation for my game, and one of the elements is Orb2. It gets destroyed during this animation. However, once it does, it takes the similar Orb3 object and moves it to Orb2’s position and continues the animation. There are no keyframes for Orb3 in the animation at all, so it shouldn’t be happening.
So I add keyframes for Orb3 to maintain it’s offscreen position for that animation. But then it takes a completely different object that should NOT be offscreen and puts that where Orb3 should be. And Orb3 stays in the place it shouldn’t be.
When Orb3 is destroyed, that’s when the other object goes back to its intended position. But I need to know, what is going on here?