animation messup

hi guys

i have a model where i animated it, for about 20 animations. but in unity, some of the animations make my character end up half underground ( meaning half his body goes underground for some reason) but the animations play correctly. Usually my character’s colliders are perfect but this just happens with the animations, is there any way i can stop my character from going underground?

thnx

Does that happen just for some animations? Maybe you animated the root of the character? Or maybe your collider is placed incorrectly?

ya it only happens for some animations. i saw the animation using game view and it seams when those animations play the collider comes off my player,( character controller comes off) any way to fix this?