I know of in unity to play an animations backwards, but is it possible to have the animation mirror itself
so if i wanted a character who has a right rotate animation,the mirror effect would allow the character to rotate left
please note: i do not need the rotation code, just animation mirror, the above is just a scenario
K figured it out
transform.localScale = new Vector3(-1f,1f,1f); //(c# code)
problems that arise are
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mesh flips aswell, so if you got an object on the left leg it will flip to the right
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if you flip the bones the mesh will deform or flip with your object so u back to the problem just above
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this will only work if the character or object has symmetry (identicle on both sides)
you have the same problem than i do, the cuestion is simple, how can we flip an animation? is there a way to do it of course out of code?
i have the same problem than you, can i flip an animation?
i dont know it this too old to be of use but the animator has a simple mirror button the flip the animation