animation mirror is it possible?

I know of in unity to play an animations backwards, but is it possible to have the animation mirror itself

so if i wanted a character who has a right rotate animation,the mirror effect would allow the character to rotate left

please note: i do not need the rotation code, just animation mirror, the above is just a scenario

K figured it out

transform.localScale = new Vector3(-1f,1f,1f); //(c# code)

problems that arise are

  • mesh flips aswell, so if you got an object on the left leg it will flip to the right

  • if you flip the bones the mesh will deform or flip with your object so u back to the problem just above

  • this will only work if the character or object has symmetry (identicle on both sides)

you have the same problem than i do, the cuestion is simple, how can we flip an animation? is there a way to do it of course out of code?

i have the same problem than you, can i flip an animation?

i dont know it this too old to be of use but the animator has a simple mirror button the flip the animation