All my animations show significant differences from the original file. Here you can see an example where the guy is suppouse to be taking his injured arm. As you can see, in Unity, in the same frame, he is not grubbing anything.
- This could come from Unity compressing your animation curves. The further down in the hierarchy a bone is, the more rotation errors from this compression will accumulate. Have a look at your import settings. Is the bug still there if you set that to no compression?
- If this doesn’t help, the issue is more likely in the export from your 3D program. Are you baking the keyframes before exporting? If not, try if it helps.