I’m studying Unity and creating some prototypes for study.
I came across a question that I couldn’t solve, I’m using a Rigidbody code to move my character (3D), and everything works normally.
However, my character has the animations to move,
animations that move the character’s “Y” axis a little, making him make small jumps while walking. The animation is pretty cool, however this movement on the y axis, is causing the character to not be “IsGrounded” when he walks, as it is as if he were leaving the ground and does not detect the collision.
If you can help me I would be very grateful

