This post is becoming aged but keeps popping up so I’ll add an edit. Since the original post I’ve been made aware of an easier way to mark your animation files as Legacy:
If you select your animation in the Project window, then go to the top
right corner of the Inspector window
and select Debug from the drop
down menu (next to the lock), then
change the Animation Type to 1 will mark it as Legacy.
I’m not sure if you did, but when I
created my original animation
files, I did so inside of the
“Project” window. Try adding an
animation component to the sprite
you want to animate, then open the
animation window and select
“[create new animation]” in the
drop down menu. Doing it this way
seems to create the new animation
with the legacy animation flag set.
This way you can completely avoid
the warning or need for editing
I hope this solves your issue, I know how frustrating it was for me.
Is anyone else being told that legacy clips cannot be in Animation Controllers? The compiler error says to mark the clip as legacy, and then the next error says that legacy clips cannot be in Animation Controllers.