Animation never officially completes

I am using Mixamo characters in my Unity game. I am trying to programmatically loop the character walking. My code is as follows:
private Animator anim;

	// Use this for initialization
	void Start () {
		// Get the animator component.
		anim = GetComponent<Animator> ();


	// Update is called once per frame
	void Update () {
		if (!anim.GetCurrentAnimatorStateInfo (0).IsName ("Walking")) {
			anim.Play ("Walking");

But the animation doesn’t play again after the first loop. You can see in the inspector that it hangs at the very end. It stays in this state for perpetuity.

Go to the imported model walking animation of your character and in the inspector scroll down and click the loop box associated with it. This will allow it to loop when started. Also, you have not created a loop in update. You are telling it to only play once. This is fine and all you need to do is click the loop box as I mentioned.