Hello again everyone. I have a question about animations in Unity. I recently started learning Blender and have created an animation of a cube falling apart into pieces. I made a physics simulation in Blender and then recorded the animation. Imported the .blend file and the animation works fine in Unity. However, none of the pieces actually hit the ground or act like physics objects. They fall right through and continue falling until the animation time is up. I was expecting the animation to put things in motion and then the physics system would sort of interrupt the animation( say in the case of an explosion). Is this not how things work? I tried changing a bunch of settings and applied different colliders and rigid bodies yet nothing is working. I checked and unchecked Animate Physics and that doesn’t seem to do anything. I am fairly new to Unity when it comes to animations so I am not sure if I am missing something important or if I am trying to do something that just is not possible. If anyone has some suggestions it would be greatly appreciated. Thank you.
yep , when a animation is playing it ignore rigidbodys and colliders !!!
you need something like this