Hello everyone.
So, I’ll make this short. Here’s a video of my set up of the animations. I showed just a couple of GameObjects but they’re all pretty much the same.
Its on dropbox so bare with me. Video of OutofSync Animation
I’ve made 4 gameObjects and their respective animations.
So, the idea is that I press a button and I call an Animation Manager which does this:
public void SetAnimation(bool isAnimating){
_anim.SetBool("isMoving",isAnimating);
if(_object1Controller != null)
_object1Controller.SetMoving(isAnimating);
if(_object2Controller != null)
_object2Controller.SetMoving(isAnimating);
if(_object3Controller != null)
_object3Controller.SetMoving(isAnimating);
}
Each Controller is attached to their respective gameObject but when I click the button, all animations start but they’re not playing in sync. As I made em’
There’s 4 frames for each animation.
SetMoving is the same for all of them:
public void SetMoving(bool isAnimating){
_anim.SetBool("isMoving", isAnimating);
}
Is there a way to sync all animations?
*** I’ve checked the transitions. They all have the same transitions and speed.
Extra Info: The animations work good on my PC(testRun) unless I click the button like a mindless lunatic, I made a build for Android and installed it, when I run the animation on the device it does goes off…
Thank you for your time.