Animation not updating mesh during runtime

I’ve created an Animation of a cube changing size. When I created this on PC, and then copied project over to Mac this animation stopped working (lets assume it never worked on pc(it did!!)). I made the animation again on Mac, still not working.

Though, it does work. In the Animation viewer the animation updates, and plays fine. In Scene/Game the animation doesn’t update it’s mesh, but the collider does animate.

What could be the root of this issue? This must be familiar to someone…

Thanks, Bobble

I uninstalled Unity, then reinstalled. It fixed it, probably should have bugged this, but it wasn’t reproducible (I assumed it was a problem my end).