Animation not working Properly (Blender to Unity)

Hi there, I have a walking animation for a goat. In Blender, the animation plays properly. I unity the mesh is awful deformed. I used .blend and .fbx export. Both have the problem.
Here is a video: - YouTube


  • Make sure you don’t have import warnings/errors in the console.
  • These kind of problems are usually caused by the fact that some vertices do not have bones assigned to them.
  • Try switching from 2-bone-per-vertex to 4-bone-per-vertex in either Quality settings or on SkinnedMeshRenderer component.