Animation not working...!!

I am instantiating a prefab with animation clip in it.
on button click the animation should instantiate but it is not…

here is the code ::
using UnityEngine;
using System.Collections;

public class HSB : MonoBehaviour {
	public float hSbarValue;
	public Texture2D btntexture1;
	public Texture2D btntexture2;
	public Texture2D btntexture3;
	public Texture2D btntexture4;
	
	public Vector2 scrollPosition = Vector2.zero;
	public Vector2 scrollPosition1 = Vector2.zero;
	public bool doWindow0=false;
	public GameObject Stick_animated;
	public GameObject Shape_animation;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	void DoWindow0(int windowid){
		scrollPosition1 = GUI.BeginScrollView(new Rect(0, 0, 400, 100), scrollPosition1, new Rect(0, 0, 520, 150));
		if(GUI.Button(new Rect(10,20,100,20),btntexture1))
		{
			Debug.Log ("button1 pressed..");
	//Application.LoadLevel("level9");
			Instantiate (Stick_animated,Vector3.zero,Quaternion.identity);
			//bool temp=true;
			//GameManager.found=true;
		}
		if(GUI.Button(new Rect(120,20,100,20),btntexture2))
		{
			Debug.Log("button2 inside window...");
			Instantiate(Shape_animation,Vector3.zero ,Quaternion.identity);
		}
		if(GUI.Button(new Rect(10,50,100,20),btntexture3))
		{
			Debug.Log("button3 inside window...");
		}
		if(GUI.Button(new Rect(120,50,100,20),btntexture4))
		{
			Debug.Log("button4 inside window...");
		}
		if(GUI.Button(new Rect(10,80,100,20),btntexture2))
		{
			Debug.Log("button5 inside windows...");
		}
		if (GUI.Button(new Rect(120,80,100,20),btntexture4))
		{
			Debug.Log("button6 inside windows...");
		}
		GUI.EndScrollView();
	}
			   
    void OnGUI() {
		
      scrollPosition = GUI.BeginScrollView(new Rect(400, 600, 500, 70), scrollPosition, new Rect(0, 0, 520, 100));
        if(GUI.Button(new Rect(0, 50, 50, 40), btntexture1)){
			doWindow0 = !doWindow0;
		}
        if(GUI.Button(new Rect(60, 50, 50, 40), btntexture2)){
			doWindow0 = !doWindow0;
		}
        if(GUI.Button(new Rect(120, 50, 50, 40), btntexture3)){
			doWindow0 = !doWindow0;
		}
        if(GUI.Button(new Rect(180, 50, 50, 40), btntexture4)){
			doWindow0 = !doWindow0;
		}
        GUI.EndScrollView();
		// Make sure we only call GUI.Window if doWindow0 is true.
    	if (doWindow0)
        	GUI.Window (0, new Rect (450,500,400,100), DoWindow0, "Window 2");
	}
}

The stick_animation is working fine but at the same time shape_animation is not working…

I am not getting any error also…!!

I am stuck . Please help me…
thanks in advance…!!

I am sorry for the inconvinience.
In the code here I am creating a scroll view in OnGUI() function here and on click of a button a pop up window is created .
it also contains buttons and on click of these buttons I’m instantiating the animated prefabs name Stick_animated and Shape_animation.