[9716-howtofixanimations+(how+it+should+be).jpg|9716] but they are without animation
if I only change them to start heaving animation:
instead of their own position like script doesn’t even change their transform.positionthe way I’m creating each floor
Spawner returns me instantiated GO
and this is 1 of inside for loop
and this is inside the master parent inside witch one they are all spawning
GO = SpawnerScript.CreateMeF(Type);
GO.transform.position = new Vector3 (transform.position.x + i, transform.position.y + 0.4f, transform.position.z + ii + x);
GO.transform.parent = transform;
