Animation object transform independent

Hey all :

I have an animation file that attached to a gameobject but when I change the position of the object then the animation of that object no longer is logical because its depend on the previous position.

So is there any method to create the animation for any object independent of the object transform like position and rotation?

try to open the animation tool and delete the position keyframes

Well, that will sure get rid of the animation, but I think we’re trying to keep it here.

Make the animated object a child of a parent object, and move the parent instead.