Hi all, I made a simple animation in the animation editor (a door swinging open) and then save this door with its anim to a prefab. Then when I duplicate the prefab and rotate the door to fit in different doorways the animation always plays from a fixed ‘global’ rotation ie the start and end positions of the original door…the prefab rottations arent taken into account.
How do I make the animation follow local rotations? If thats not possible it makes the animation system useless for prefabs right?