I am not sure if this is done by scripting or by another method, but is it possible to have an animation only affect certain bones on a character? Lets say I have a character who is running, has an idle, and a few attack animations with one arm. Now I want to incorporate a shield bash animation, but I want it to be able to crossfade into it at any time during the characters other animations, so essentially I need it to only affect his arm. Is this possible through scripting or through any other method? I’m using 3.5
Awesome man thank you