I am seeing an issue where if I set an Animation Parameter as an Integer or a bool, and then also set an animation trigger that same frame, I lose the integer or bool I set originally.
IE:
animator.SetInt( “HoldingObject”, 1 );
animator.SetTrigger( “LookAtObjectAnimation” );
I do not get my variable, HoldingObject, set to 1 in the above case.
While I can work around this without too much difficulty, I am wondering if others are seeing this, and if it is on Unity’s radar. This doesn’t seem like expected behavior to me.