Animation play

Hello there,

I have 2 questions…

  1. I have made a simple animation using Unity animation window. The problem is when i want to play the animation from a different position then where it was created it automatically “jump” to the position where it was created.

  2. My project is basically a Turn based game, so i want my animation to play within the time. (eg. if 1st player roll a dice using left mouse button. it must animate and drop the default position, once its touched plane, i want my animation to be stop.)

(Sorry for Bad English)


Hey Bro ,
I think the problem lie in your animation …Look at the positions you have mentioned in animation making Or there is a chance that during animation you have selected more than one object