Animation Playback

Hallo everyone,

Lately i have encountered a confusing problem while trying to create a book with scrolling pages. I have a book object and i want the turn animations to play each time I press the appropriate button. I have one button for Next page and one fore the previous page. All works fine until I press the “Previous button” .After i pressed the “Previous” button once the animations for “Next” button stop working, while the “Previous” button animations still work correctly.

Code:

	if(buttonPressed)
	{
		if (GUI.Button(Rect(600,-40,200,100),"Previous Page",buttonStyle))
		{	
			if(pageCount > 1)
				{
					var pageIndex = pageCount-2;
					pageArray[pageIndex].animation["turn"].speed = -1;
					pageArray[pageIndex].animation["turn"].time = pageArray[0].animation["turn"].length;
					pageArray[pageIndex].animation.Play("turn");

					pageCount--;
				}
          }
     }

if (GUI.Button(Rect(1200,-40,200,100),"Next Page",buttonStyle))
		{
			
			if(pageCount > 0)
				{	
					var pageIndex_2 = pageCount-1;
 			        //pageArray[pageIndex_2].animation["turn"].time = 0;
					pageArray[pageIndex_2].animation.Play("turn");

					pageCount++;
				}	
}

I suspect the problem lying into this line:

					pageArray[pageIndex].animation["turn"].time = pageArray[0].animation["turn"].length;

But i tried several things with no luck. So are my expectations true? And how could i solve this problem?

Thanks in advance.

I havent played much with animations yet, still new to unity myself, but have you tried resetting the speed variable back to a positive number in the NextPage portion of the script?

-Larry