Animation.PlayQueued Bug?

I’ve done multiple tests and it seems that you cannot change the animation speed when playing an animation from PlayQueued. Am I just missing something or is it a known bug? Thanks.

Nevermind. I figured out how to do it by making a variable equal to each PlayQueued and then just changing the .speed of the variables, but it seems that if you had a lot of these it would be rather taxing on the system not to be able to just call it once from Start().