Animation Plz Help

So I set up my animation in Blender, I save the Key frame Location & Rotation so it would move the character, my question what I need help with is when the Animation hit the end, it just restart the Transform.Position back to the start before the animation took place. So how can I fix this so when the animation hit the end it just continued from were the animation end location took place.

PLZ HELP!

I don’t know if this is true for all rigs, but I generally have 1 root bone, or global bone, and 1 center of gravity bone. To create the looping walk which continually moves forward, I move the center of gravity bone, which is usually the hip or pelvis bone. This generally works out perfectly in Unity with the right options selected.

Ty, but one of my problem is that when the animation hit the end it move the player back to start, I want him to do the movement of the animation, But I don’t want him to restart back to the start when it end. Anyway you thank I can do that?