Basically i bake the 25 frame animation into the fbx file and import into unity, position my tree and then make sure the animation is set to loop. When i hit play, the tree jumps position and plays the animation, ive tried everything to stop it from moving to the unwanted location but can’t figure out why.
I was thinking that maybe when i baked the animation it baked a specific world point and jumps to it when i play the animation in unity regardless of where I put the tree. But not sure how to work around it!
You need to parent the tree to an Empty Game Object, while making sure the transforms are zeroed out first, and then move the parent to the desired location.
I am having the same problem, I am newbie. I have a character with jump animation. and animations that move him left or right say x = -3 and x=3. When my character is at x=0 jumping animation work fine but when i play moveleft animation and then jump. the character moves to center.