Hey all,
Ok so I am working on a side scrolling 3D space game. Essentially the player can move in the X and Y axis, with Z being locked and the environment loops and moves toward you. The player controls a simple ship I have animated with no bones. I had been using the animator to make clips for it to transition through during playtime. However, when I try to trigger its turn left/ right animation, it makes the ship slowly decrease in elevation on the y axis. (Despite it simply having a 0:05 clip length with the only animation property being end rotation x=0, y=-45 z=60
I have been searching on forums for days now and cannot seem to find an answer. I don’t have Root Motion enabled and I made the animations in Unity itself and not an outside program. The best I can seem to do with different attempts is get the ship to only turn but it stays static in place. Im including a small code screenshot.
Please unity gods help