Animation problem -Lightwave to unity-

Hi and good day.
Well i’m having a bad day with unity, i have this problem with the bones and animations. As you can see on the first image a bone is working very bad. I’m using lightwave to model, rig and animate. In the second image you can see is working fine in Lightwave (ignore the face) In Unity i set the Rig > Animation type to Generic (because i do not want to use all those bones from Humanoid) I’m using Unity 2019.4 LTS.

In Inspector > Import Messages there is a message that says:
Clip Base Stack has import animation warnings that might lower retargeting quality: Note: Activate translation DOF on avatar to improve retargeting quality.
"Bone_(9)’ is inbetween humanoid transforms and has rotation
animation that will be discarded.
Bone_(9)_1’ is inbetween humanoid transforms and has
rotation animation that will be discarded.

Am i missing something? Can you help me?
Thanks…


i figured out, thanks…