Animation problem with FBX (Psionic 3D Dwarf)

Hello,

I am trying to use Psionic’s dwarf model found here:
http://www.psionic3d.co.uk/?page_id=25

I have used the MilkShape 3D version and exported it to FBX.
However the head got lost.
So I used Maya to fix this. I exported the dwarf to OBJ, took the head from the OBJ model and added it back to the FBX model.

I have recreated all the animations as they were listed from 1 to 360 in the MS3D file and were compacted from 1 to 290 in Maya.

From time to time, the animations make the dwarf fly.

I think it may be related to the time compression problem but I don’t know how to solve that.

Should I add some key frames in Maya for the start and end frames of my animations ?

I have included my Unity project to this post so that people can check it.

Please note that head animations are not correct as the bones were lost in MS3D FBX export as well as the head itself.

Thanks a lot for any advice.

514313–18279–$dwarf.7z (1.01 MB)

Adding some key frames solved some of my problems it seems.

I still have some strange bugs though:

  • in the idle animations the character goes down under the floor.
  • when going from walk/run to idle, the legs don’t go back to a normal position.

I exported the milkshape to Alias fbx, no head here either, but the 5 or so anims, walk run attack idle look O.K., how would I slow down the animation
it’s really fast, so is Psionic’s ninja.

I just realized the dwarf has 360 frames. Here he is with all his frames pointed in the positive Y
687K still no head though. I fixed psionic’s Ant also

https://dl.dropboxusercontent.com/u/102638093/dwarf_no_head.unitypackage

Ant will be here under unirpg minimal app at some point